UITableView Parallax Background a la Path

Path does a clever little parallax trick when you overscroll the main timeline view. This effect gives a nice sense of depth between the tableview and background image.

Reproducing it is quite easy, and only requires a few entry points.

The gist: give the UITableView a transparent header, through which we see the positioned background image. When the user scrolls, if the scroll offset is negative, position the underlying image accordingly.

  1. Add a UIImageView behind the UITableView and offset it a bit vertically from its natural state. This gives some room for it to move vertically and still be onscreen.
- (void)viewDidLoad {
    [super viewDidLoad];

    // Create an empty table header view with small bottom border view
    UIView *tableHeaderView = [[UIView alloc] initWithFrame: CGRectMake(0.0, 0.0, self.view.frame.size.width, 180.0)];
    UIView *blackBorderView = [[UIView alloc] initWithFrame: CGRectMake(0.0, 179.0, self.view.frame.size.width, 1.0)];
    blackBorderView.backgroundColor = [UIColor colorWithRed: 0.0 green: 0.0 blue: 0.0 alpha: 0.8];
    [tableHeaderView addSubview: blackBorderView];
    [blackBorderView release];

    _tableView.tableHeaderView = tableHeaderView;
    [tableHeaderView release];

    // Create the underlying imageview and offset it
    _headerImageYOffset = -150.0;
    _headerImage = [[UIImageView alloc] initWithImage: [UIImage imageNamed: @"header-image.png"]];
    CGRect headerImageFrame = _headerImage.frame;
    headerImageFrame.origin.y = _headerImageYOffset;
    _headerImage.frame = headerImageFrame;
    [self.view insertSubview: _headerImage belowSubview: _tableView];
  1. Hook up your controller as a UIScrollViewDelegate and implement the scrollViewDidScroll callback.
  2. For each call, move the underlying image a multiple of the scroll offset.
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
    CGFloat scrollOffset = scrollView.contentOffset.y;
    CGRect headerImageFrame = _headerImage.frame;

    if (scrollOffset < 0) {
         // Adjust image proportionally
        headerImageFrame.origin.y = _headerImageYOffset - ((scrollOffset / 3));
    } else {
         // We're scrolling up, return to normal behavior
        headerImageFrame.origin.y = _headerImageYOffset - scrollOffset;
    _headerImage.frame = headerImageFrame;

You could take this even further by having multiple images relatively offset, creating a nice multi-layer parallax.