UITableView Parallax Background a la Path
Path does a clever little parallax trick when you overscroll the main timeline view. This effect gives a nice sense of depth between the tableview and background image.
Reproducing it is quite easy, and only requires a few entry points.
The gist: give the UITableView a transparent header, through which we see the positioned background image. When the user scrolls, if the scroll offset is negative, position the underlying image accordingly.
- Add a UIImageView behind the UITableView and offset it a bit vertically from its natural state. This gives some room for it to move vertically and still be onscreen.
- (void)viewDidLoad {
[super viewDidLoad];
// Create an empty table header view with small bottom border view
UIView *tableHeaderView = [[UIView alloc] initWithFrame: CGRectMake(0.0, 0.0, self.view.frame.size.width, 180.0)];
UIView *blackBorderView = [[UIView alloc] initWithFrame: CGRectMake(0.0, 179.0, self.view.frame.size.width, 1.0)];
blackBorderView.backgroundColor = [UIColor colorWithRed: 0.0 green: 0.0 blue: 0.0 alpha: 0.8];
[tableHeaderView addSubview: blackBorderView];
[blackBorderView release];
_tableView.tableHeaderView = tableHeaderView;
[tableHeaderView release];
// Create the underlying imageview and offset it
_headerImageYOffset = -150.0;
_headerImage = [[UIImageView alloc] initWithImage: [UIImage imageNamed: @"header-image.png"]];
CGRect headerImageFrame = _headerImage.frame;
headerImageFrame.origin.y = _headerImageYOffset;
_headerImage.frame = headerImageFrame;
[self.view insertSubview: _headerImage belowSubview: _tableView];
}
- Hook up your controller as a UIScrollViewDelegate and implement the scrollViewDidScroll callback.
- For each call, move the underlying image a multiple of the scroll offset.
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
CGFloat scrollOffset = scrollView.contentOffset.y;
CGRect headerImageFrame = _headerImage.frame;
if (scrollOffset < 0) {
// Adjust image proportionally
headerImageFrame.origin.y = _headerImageYOffset - ((scrollOffset / 3));
} else {
// We're scrolling up, return to normal behavior
headerImageFrame.origin.y = _headerImageYOffset - scrollOffset;
}
_headerImage.frame = headerImageFrame;
}
You could take this even further by having multiple images relatively offset, creating a nice multi-layer parallax.